AI Insights · Timothy · July 2025
City Building Games Performance on iOS in Oceania: Q2 2025
Explore the performance trends of top city building games on iOS in Oceania during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the city building game category on iOS in Oceania saw varying performance metrics across the top five apps. Data from Sensor Tower provides insights into weekly downloads, revenue, and active user trends for these apps.
Triple Match City from Radiant Cat Studio experienced a steady increase in weekly revenue, peaking at approximately $25.6K in early June. Weekly downloads showed a significant rise mid-April, reaching around 1.8K, while active users increased from 2.8K at the start of the quarter to 4.3K by the end of April.
SimCity BuildIt by Electronic Arts saw weekly revenue fluctuate, with a high of $14.8K towards the end of April. Weekly downloads varied, peaking at 1.8K in the last week of June. Active users declined from 4.1K to 2.5K throughout the quarter.
Merge County by Microfun Limited showed a steady weekly revenue with a peak of approximately $9.3K in early May. Downloads were highest at the start of the quarter with 1.1K, while active users remained fairly stable around 1K.
Isekai:Slow Life by Mars Era Limited saw a notable spike in revenue in early April, reaching $21.5K. Downloads remained low, peaking at 280 in late April, while active users fluctuated but ended strong at over 7.4K in early June.
Puzzles & Chaos: Frozen Castle by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED had a consistent revenue stream, peaking at $4.3K at the end of June. Downloads remained relatively stable, with a slight peak of 221 in mid-May, and active users hovered around 800 throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.